
/* tabDiv : tabDiv[0] = array ("0"=>le div, "1"=> effet, "2" => parametre) */
function launch(tabDiv)
{	
	for( i = 0; i < tabDiv.length; i++ )
	{
		switch(tabDiv[i][1])
		{
			
			case "Appear":
			
				if(tabDiv[i][2] !="")
				{
					new Effect.Appear(tabDiv[i][0]);
				}
				else
				{
					new Effect.Appear(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				
				break;
				
			case "SlideDown":

				if(tabDiv[i][2] !="")
				{
					new Effect.SlideDown(tabDiv[i][0]);
				}
				else
				{
					new Effect.SlideDown(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				break;
						
			case "Puff":
			
				if(tabDiv[i][2] !="")
				{
					new Effect.Puff(tabDiv[i][0]);
				}
				else
				{
					new Effect.Puff(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				break;
						
			case "Shake":
				
				if(tabDiv[i][2] !="")
				{
					new Effect.Shake(tabDiv[i][0]);
				}
				else
				{
					new Effect.Shake(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				break;
				
			case "BlindDown":
					
				if(tabDiv[i][2] !="")
				{
					new Effect.BlindDown(tabDiv[i][0]);
				}
				else
				{
					new Effect.BlindDown(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				break;
				
			case "SlideDown":
						
				if(tabDiv[i][2] !="")
				{
					new Effect.SlideDown(tabDiv[i][0]);
				}
				else
				{
					new Effect.SlideDown(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				break;
				
			case "Pulsate":

				if(tabDiv[i][2] !="")
				{
					new Effect.Pulsate(tabDiv[i][0]);
				}
				else
				{
					new Effect.Pulsate(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				break;
										
			case "Grow":

				if(tabDiv[i][2] !="")
				{
					new Effect.Grow(tabDiv[i][0]);
				}
				else
				{
					new Effect.Grow(tabDiv[i][0]+','+tabDiv[i][2]);
				}
				
				break;
							
			default:
				break;
		}

	}
}
